The quests make sense, and are incorporated into the story rather than just being assigned to you because the story has to be moved along. The broader reason why SAO: Lost Song works is that, in every respect, it’s a fun game. All in all, the game does a surprisingly good job of explaining who most people are and what their motivations are.Ī comprehensible story and solid characters, though, are only a small part of what makes Sword Art Online: Lost Song stand out. Sure, I’m a little puzzled by some characters and their relationships, but it’s nothing so baffling that I ever find myself at a loss.
I’m sure that helps a little, but it’s easy enough to get by here without a thorough understanding of everything that’s come before it. For one thing, the story doesn’t seem to be as dependent on a knowledge of the anime. I have a hard time imagining that Sword Art Online: Lost Song suffers the same fate. Gun to my head, I could tell you that it was based on an anime (which, admittedly, I’ve never seen, which means I went into the game at something of a self-imposed disadvantage), and that it was a pseudo-MMO with a bunch of quests, but beyond that, I’m drawing a blank.
I know I kind of liked it, but that’s the full extent of what I remember.
In all honesty, I don’t recall a thing about last year’s Sword Art Online: Hollow Fragment.